# Bottts Bottts 是一种机器人主题的矢量头像风格,模块化机器人头部由可互换的面部、嘴巴、天线、侧边单元和纹理构成。可为开发者工具、AI 应用和 API 服务生成有趣、技术感十足的个人资料图标。 - **Style name:** `bottts` - **Category:** Characters - **Animated:** no - **Creator:** Pablo Stanley (https://twitter.com/pablostanley) - **Source:** https://bottts.com/ - **License:** Free for personal and commercial use (https://bottts.com/) ## Usage Every library below produces the same SVG for the same seed and options. HTTP API: ``` https://api.dicebear.com/10.x/bottts/svg?seed=John ``` JavaScript: ``` npm install @dicebear/core @dicebear/styles --save ``` ```js import { Style, Avatar } from '@dicebear/core'; import definition from '@dicebear/styles/bottts.json' with { type: 'json' }; const style = new Style(definition); const avatar = new Avatar(style, { seed: 'John' }); const svg = avatar.toString(); ``` PHP: ``` composer require dicebear/core dicebear/styles ``` ```php 'John']); $svg = (string) $avatar; ``` Python: ``` pip install dicebear-core dicebear-styles ``` ```python from importlib.resources import files from dicebear import Avatar, Style style = Style.from_json( files("dicebear_styles").joinpath("bottts.json").read_text("utf-8") ) avatar = Avatar(style, {"seed": "John"}) svg = avatar.to_string() ``` Rust: ``` cargo add dicebear-core serde_json cargo add dicebear-styles --features bottts ``` ```rust use dicebear_core::{Avatar, Style}; use serde_json::json; let style = Style::from_str(dicebear_styles::BOTTTS)?; let avatar = Avatar::new(&style, json!({ "seed": "John" }))?; let svg = avatar.to_svg(); ``` Go: ``` go get github.com/dicebear/dicebear-go/v10 go get github.com/dicebear/styles/v10 ``` ```go import ( dicebear "github.com/dicebear/dicebear-go/v10" "github.com/dicebear/styles/v10" ) style, _ := dicebear.NewStyle([]byte(styles.Bottts)) avatar, _ := dicebear.NewAvatar(style, map[string]any{"seed": "John"}) svg := avatar.SVG() ``` Dart: ``` dart pub add dicebear_core dicebear_styles ``` ```dart import 'package:dicebear_core/dicebear_core.dart'; import 'package:dicebear_styles/bottts.dart'; final style = Style.parse(bottts); final avatar = Avatar(style, {'seed': 'John'}); final svg = avatar.svg; ``` CLI: ``` npm install --global dicebear ``` ``` dicebear bottts ``` ## Presets 12 ready-made option sets for this style. Each is a plain set of render options: pass it to any of the libraries or send it as HTTP-API query parameters. You do not need to install anything for them, and any option a preset leaves out keeps varying with the seed. - **Bare:** No background, no surface texture. - **Sepia:** A brass robot on tanned paper. - **Greyscale:** Bare metal, four steps of grey. - **Duotone:** One indigo shell on a pale indigo wall. - **Muted:** An earthy shell instead of the bright one. - **Electric:** Acid shells on near black. - **Pastel Wall:** Five soft backgrounds, the shell untouched. - **Bold Pop:** Saturated backgrounds behind a saturated shell. - **Night Shift:** Near black behind, a glowing shell in front. - **Sunrise:** A warm gradient behind, the shell untouched. - **Full Cast:** Every robot gets the surface texture. - **Close Up:** Scaled in on the face plate, for small avatars. The full option set of each one is at https://dicebear.zhcndoc.com/styles/bottts/presets/index.md. ## Options Every option below works in all libraries and as a query parameter of the HTTP API. The ones built from a component name (`Variant`, `Probability`) or from a color group (`Color`, `ColorFill`, `ColorFillStops`, `ColorAngle`, `ColorOrder`) belong to this style; the rest are [core options](https://dicebear.zhcndoc.com/guides/core-options/) that every style accepts. | Option | Type | Values | | --- | --- | --- | | `seed` | string | | | `size` | number | 1 to 4096 | | `idRandomization` | boolean | | | `title` | string | | | `flip` | enum (array allowed) | `none`, `horizontal`, `vertical`, `both` | | `fontFamily` | string (array allowed) | | | `fontWeight` | number (array allowed) | 1 to 1000 | | `scale` | range | 0 to 10 | | `borderRadius` | range | 0 to 50 | | `rotate` | range | -360 to 360 | | `translateX` | range | -1000 to 1000 | | `translateY` | range | -1000 to 1000 | | `eyesVariant` | enum (array allowed) | `bulging`, `dizzy`, `eva`, `frame1`, `frame2`, `glow`, `happy`, `hearts`, `robocop`, `round`, `roundFrame01`, `roundFrame02`, `sensor`, `shade01` | | `eyesProbability` | number | 0 to 100 | | `headVariant` | enum (array allowed) | `round01`, `round02`, `square01`, `square02`, `square03`, `square04` | | `headProbability` | number | 0 to 100 | | `mouthVariant` | enum (array allowed) | `bite`, `diagram`, `grill01`, `grill02`, `grill03`, `smile01`, `smile02`, `square01`, `square02` | | `mouthProbability` | number | 0 to 100 | | `sidesVariant` | enum (array allowed) | `antenna01`, `antenna02`, `cables01`, `cables02`, `round`, `square`, `squareAssymetric` | | `sidesProbability` | number | 0 to 100 | | `textureVariant` | enum (array allowed) | `camo01`, `camo02`, `circuits`, `dirty01`, `dirty02`, `dots`, `grunge01`, `grunge02` | | `textureProbability` | number | 0 to 100 | | `topVariant` | enum (array allowed) | `antenna`, `antennaCrooked`, `bulb01`, `glowingBulb01`, `glowingBulb02`, `horns`, `lights`, `pyramid`, `radar` | | `topProbability` | number | 0 to 100 | | `baseColor` | color (array allowed) | Hex color, `#` optional | | `baseColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `baseColorFillStops` | range | | | `baseColorAngle` | range | -360 to 360 | | `baseColorOrder` | enum | `random`, `fixed` | | `backgroundColor` | color (array allowed) | Hex color, `#` optional | | `backgroundColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `backgroundColorFillStops` | range | | | `backgroundColorAngle` | range | -360 to 360 | | `backgroundColorOrder` | enum | `random`, `fixed` | The same table is available as JSON at `https://api.dicebear.com/10.x/bottts/options.json`, and the raw definition at `https://api.dicebear.com/10.x/bottts/definition.json`.