# Moods Moods 是一种友好的矢量头像风格,由柔和的粉彩形状和简单的面孔组成,表情从欢快、困倦到 暴躁不等。为聊天应用、反馈工具和社区生成富有表现力的 SVG 个人资料图标。 - **Style name:** `moods` - **Category:** Characters - **Animated:** yes - **Creator:** DiceBear (https://www.dicebear.com) - **Source:** https://www.dicebear.com - **License:** CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) ## Usage Every library below produces the same SVG for the same seed and options. HTTP API: ``` https://api.dicebear.com/10.x/moods/svg?seed=John ``` JavaScript: ``` npm install @dicebear/core @dicebear/styles --save ``` ```js import { Style, Avatar } from '@dicebear/core'; import definition from '@dicebear/styles/moods.json' with { type: 'json' }; const style = new Style(definition); const avatar = new Avatar(style, { seed: 'John' }); const svg = avatar.toString(); ``` PHP: ``` composer require dicebear/core dicebear/styles ``` ```php 'John']); $svg = (string) $avatar; ``` Python: ``` pip install dicebear-core dicebear-styles ``` ```python from importlib.resources import files from dicebear import Avatar, Style style = Style.from_json( files("dicebear_styles").joinpath("moods.json").read_text("utf-8") ) avatar = Avatar(style, {"seed": "John"}) svg = avatar.to_string() ``` Rust: ``` cargo add dicebear-core serde_json cargo add dicebear-styles --features moods ``` ```rust use dicebear_core::{Avatar, Style}; use serde_json::json; let style = Style::from_str(dicebear_styles::MOODS)?; let avatar = Avatar::new(&style, json!({ "seed": "John" }))?; let svg = avatar.to_svg(); ``` Go: ``` go get github.com/dicebear/dicebear-go/v10 go get github.com/dicebear/styles/v10 ``` ```go import ( dicebear "github.com/dicebear/dicebear-go/v10" "github.com/dicebear/styles/v10" ) style, _ := dicebear.NewStyle([]byte(styles.Moods)) avatar, _ := dicebear.NewAvatar(style, map[string]any{"seed": "John"}) svg := avatar.SVG() ``` Dart: ``` dart pub add dicebear_core dicebear_styles ``` ```dart import 'package:dicebear_core/dicebear_core.dart'; import 'package:dicebear_styles/moods.dart'; final style = Style.parse(moods); final avatar = Avatar(style, {'seed': 'John'}); final svg = avatar.svg; ``` CLI: ``` npm install --global dicebear ``` ``` dicebear moods ``` ## Presets 12 ready-made option sets for this style. Each is a plain set of render options: pass it to any of the libraries or send it as HTTP-API query parameters. You do not need to install anything for them, and any option a preset leaves out keeps varying with the seed. - **Bare:** No blush, just the face and its expression. - **Sepia:** Brown face, brown ground, brown ink. - **Greyscale:** No hue at all, same mouth exclusion. - **Duotone:** One mint face on one deep green. - **Muted:** Dusty faces on a dusty ground. - **Electric:** Faces past anything the style ships. - **Pastel Wall:** Soft ground instead of the deep one. - **Bold Pop:** Six grounds at full strength. - **Night Shift:** Near-black ground, pale face. - **Sunrise:** A warm gradient behind the face. - **Close Up:** The face scaled up in the frame. - **Animated:** Turns the style's built-in animation on. The full option set of each one is at https://dicebear.zhcndoc.com/styles/moods/presets/index.md. ## Options Every option below works in all libraries and as a query parameter of the HTTP API. The ones built from a component name (`Variant`, `Probability`) or from a color group (`Color`, `ColorFill`, `ColorFillStops`, `ColorAngle`, `ColorOrder`) belong to this style; the rest are [core options](https://dicebear.zhcndoc.com/guides/core-options/) that every style accepts. | Option | Type | Values | | --- | --- | --- | | `seed` | string | | | `size` | number | 1 to 4096 | | `idRandomization` | boolean | | | `title` | string | | | `flip` | enum (array allowed) | `none`, `horizontal`, `vertical`, `both` | | `fontFamily` | string (array allowed) | | | `fontWeight` | number (array allowed) | 1 to 1000 | | `scale` | range | 0 to 10 | | `borderRadius` | range | 0 to 50 | | `rotate` | range | -360 to 360 | | `translateX` | range | -1000 to 1000 | | `translateY` | range | -1000 to 1000 | | `faceVariant` | enum (array allowed) | `bean`, `blob`, `circle`, `hexagon`, `pebble`, `softSquare`, `squircle`, `tall`, `wide` | | `faceProbability` | number | 0 to 100 | | `cheeksVariant` | enum (array allowed) | `blush` | | `cheeksProbability` | number | 0 to 100 | | `eyesVariant` | enum (array allowed) | `angry`, `bigPupils`, `calm`, `closed`, `happy`, `lookDown`, `lookSide`, `lookUp`, `pupils`, `sleepy`, `small`, `sparkle`, `squint`, `tallPupils`, `uneven`, `wink` | | `eyesProbability` | number | 0 to 100 | | `mouthVariant` | enum (array allowed) | `bigSmile`, `cat`, `frown`, `gasp`, `grin`, `laugh`, `line`, `open`, `smile`, `smileOpen`, `smirk`, `teeth`, `tongue`, `wavy`, `wide` | | `mouthProbability` | number | 0 to 100 | | `animationVariant` | enum (array allowed) | `fast`, `fastest`, `medium`, `none`, `slow`, `slowest` | | `animationProbability` | number | 0 to 100 | | `backgroundColor` | color (array allowed) | Hex color, `#` optional | | `backgroundColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `backgroundColorFillStops` | range | | | `backgroundColorAngle` | range | -360 to 360 | | `backgroundColorOrder` | enum | `random`, `fixed` | | `faceColor` | color (array allowed) | Hex color, `#` optional | | `faceColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `faceColorFillStops` | range | | | `faceColorAngle` | range | -360 to 360 | | `faceColorOrder` | enum | `random`, `fixed` | | `inkColor` | color (array allowed) | Hex color, `#` optional | | `inkColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `inkColorFillStops` | range | | | `inkColorAngle` | range | -360 to 360 | | `inkColorOrder` | enum | `random`, `fixed` | | `tags` | enum (array allowed) | `animation` (further values allowed) | The same table is available as JSON at `https://api.dicebear.com/10.x/moods/options.json`, and the raw definition at `https://api.dicebear.com/10.x/moods/definition.json`.